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Big Update!

on June 12, 2026 1:16:41am, by [P.G] SmoothSL StarSL StarSL StarSL StarSL StarSL StarSL StarSL StarSL StarSL Star 

As most of you may have noticed, public boss fights are back and better than ever! 

When hosting a boss fight, you now receive 50% of the points from the fight, along with a loot drop bonus for each player who joins your boss fight.

We have also made a change to prisoner ratings. If you rate another prisoner, they will now receive an event notification.

Big Gang Update

We have made several improvements to gang-related war pages, including:

Gang war page
Active wars
War log
War rules

These pages should now be cleaner, easier to use, and better organized.

War Medal Upgrades

We have added multiple new upgrades to most war medal spending categories.

Along with this, we have revised the way joint attack upgrades work. These upgrades are now focused on wars, which leads into one of the biggest changes in this update.

Joint War Attacks

Joint war attacks are now available.

This feature lets your gang rally together and hit one enemy as a group during a war. You can start one from the Joint Attack button on the war page, in the same area where you attack players.

A joint war attack can include up to 4 attackers total: you and up to 3 other gang members. Everyone involved must be online, out of jail, out of the hospital, and a member of the war.

Each gang gets 3 joint attacks per war, per day. This limit is gang-wide and is separate from your normal per-target hit limit. Joint attacks do not use up your regular hits.

This daily joint attack cap can be increased up to 8 with the Max Joint War Hits Per Gang war medal upgrade.

Starting a joint war attack costs $10,000,000 per attacker. The full cost is paid by the player who starts the attack. This cost can be reduced with the Cost Reduction war medal upgrade.

War points for joint attacks use the normal level-difference formula, but the attackers’ combined level is used against the target’s level. Points are then boosted by 50% per attacker, with an additional 10% per level of the Joint War Hit Efficiency upgrade.

Individual warlord and rebirth war skills do not apply to joint attack points.

Hospitalization follows normal war times. If the joint attack loses, all players who participated in the attack will be hospitalized.

 

Let us know your feedback on the changes, and if you experience any issues. 

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